critical context pt.3
Reflect and Respond
Projects/Practice
With the completion of both projects, I find balancing both research and execution to be an important aspect of the design process. Researching and learning the right context to be used for the project’s application should be considered thoroughly. This is to ensure the completion of a comprehensive work that could reflect the nature of the project that has been set out. As I completed both projects, I do find that the outcomes lack a certain charm or a vital feature that pulls everything together. While it is completed and done, it seemingly lacks something that I don’t understand. Is it due to my lack of research? Or is it due to my lack of understanding of the topic I’m exploring on? Or is it a problem that lies in the execution? Or maybe, just a mix of all three.
While completing this project, I also learned some new things that I wouldn’t have if I didn’t go for this outcome. For one, I explored a new program that helped me in creating the outcome of my independent project. And in that project, it reminded me of my long-forgotten interest of RPG-based games, specifically those in the horror genre. Which I took inspiration for the set up of the atmosphere and ways to invoke the sense of eeriness I strive to achieve in the game. Whereas for the zine, I realized how pacing and layout arrangement can affect the entire flow of the story. Thus, proper implementation is required, and best way that I’ve learned to understand this, is through observing the panel arrangement in manga and manhwa’s stories.
Considering my nature of constant postponement in my works, and possibly just my lack of drive, I do acknowledge that the stated traits is prevalent in my project outcomes. Where it seems to be all over the place, trying to encapsulate everything, while ending up with nothing. This poor attempt does seem to answer the questions that I have for the quality of my project outcome. And I do understand that if I were to proceed with the same mindset, the future quality of my project in Graduation Project Part 2, would be heavily compromised. And while I would love to change my approach differently in the future, I do not have the confidence to so, seeing how I always circle back to this same spot.
Contexts
During the duration of the project’s completion, I do realise that classifying what negative and positive emotions can be entirely subjective and could just be my confirmation bias influencing my decisions. And how I find some inherently normal thing and amplifying it to be the worst possible version to it may induce uneasiness to me. Or visualising the things that I find to encapsulate the feeling of regret makes sense to in my view. But the same can’t be said for others. And in some situation, it may just seem ridiculous and a cheap attempt in invoking the viewer’s emotions.
And I do think that my purely hypothetical view on how a different group of people might perceive my work to be could as well not be true, but I tend to keep said views in mind during the completion of these projects. Purely as a reminder that not everything has to carry a deep meaning. However, the depth of the meaning should also be balanced with what I set out to achieve. And in this case, I should take the deep meaning more seriously rather than treating the outcome in a “light manner.” Which I think reflects the intent of both of my project context.
This constant debilitation of being perceived reflects my current position as a designer. Which is trying to create work using topics that I enjoy but worrying about the hypothetical audience that doesn’t really exist as of yet. This uncertainty does reflect in my personal habits which ultimately leads me back to that same spot aforementioned in the earlier paragraphs. Overall, I think that my project and its context work with the intent of my outcome. However, I do need to take into consideration about the other perceived notions that could come in order to polish my outcome to its best capabilities.